YEAR:
2022
TIME FRAME:
6 weeks
CLASS:
COGS 123: Social Computing
WHAT I DID:
User Research, Prototyping, Branding, User Testing, UI Design
TOOLS USED:
Figma, FigJam, Google Forms, Google Slides
SIZE OF GROUP:
5 people
How do we make it easier for artists of all skill levels to produce and be inspired by creative artwork in a low-stakes way?
We aim to maintain people’s independence during the art creation process while also building a community from which to draw inspiration and feedback.
Over the course of 6 weeks, our group of 5 was challenged to create any novel social experience we wanted that used technology. We first ideated new areas for social experiences and then after many pitches and feedback, we decided to shift to social experiences centered around art. We then conducted and analyzed user surveys based on that idea. After we created a couple of ideas for how to solve problems that were identified in those surveys, we decided on the one that we thought was most promising, our Art Tree idea. Since then, we have conducted 2 prototyping sessions with 18 users each time to test out the feasibility of our idea.
Initially, our group wanted to tackle how to solve social loneliness as a result of the pandemic. We wanted to find a novel way to connect regularly disconnected users through the digital world. Some of the ideas that we proposed were a digital/augmented reality canvas for people to collaborate on drawings, an icebreaker app that allows restaurant tables to “battle”/play games against each other, and a community punch card for sustainable acts.
After getting feedback from both the teaching staff and classmates, we were told that the ideas that we proposed didn’t solve the problem of social loneliness and that the ideas were very disconnected from each other; the ideas didn’t fall under one specific theme. Based on that feedback, our group decided to pivot and focus on collaboration rather than social loneliness. Our topic and motivation became creative collaboration through art. We were inspired by creative social experiments like r/Place that motivated people of all backgrounds to work together to create mind-blowing art. We created two ideas centered around creative collaboration and narrowed it down to one final idea that became our final prototypes.
Many people like to create art in a private space where they can freely embody their sentiments and creativity with full concentration. However, the process of making art can be more fun and productive if many people dynamically work together.
For example, a large motivation for our project is from the recent social experiment of r/Place, which successfully brought communities together to make pixel art. And so, we were inspired to explore creative collaboration.
Creative collaboration is a good opportunity for artists to seek inspiration from each other, as people from different backgrounds interpret things and present ideas in their own styles. Even a crude mixing of diverse artworks can be a new form of creativity. Most importantly, gathering people with the same interests with the same goal can quickly foster a sense of belonging to a community.
Therefore, we want to build a platform that could help people adopt a collaborative form of art production and ensure the collaboration process is exciting and dynamic.
Online Journals and articles:
From online journals and articles, we discovered the term distributed creativity, which describes collaborative efforts to make creative products while promoting intercultural inclusion and diversity.
Online Survey:
We also conducted an online survey to understand how users currently create and view art. It contained 15 questions on their creative habits, viewings, and habits. We received 26 total responses and found that most people viewed art through platforms like Instagram, Twitter, and Pinterest, but only 65% actively participate in creating art. We also found that most people preferred to do solo art projects, but those who preferred collaboration or had no preference wrote that it was more fun when working with others to create art. Lastly, most users (87%) stated that they liked to share their artwork with others. One person stated, “the whole point of making art is for other people to experience it”. Some people responded that sharing their finished artwork was very important.
Interviews:
We have conducted interviews with people who are actively creating art to understand their creative process focusing on collaboration. 7 people participate in it with 7 questions. We found that time cost and conflicts in work style are the main reason to avoid collaboration in creation. 5 out of 7 interviewees have mentioned that, and one person said, "People have their interpretation into art. It is hard to nail it at the same time. It is good to do in solo". At the same time, Although most people in the survey mentioned they liked to share their artwork with others, 3 out of 7 interviewees mentioned they only shared their artwork with their close ones. One person states,"If my friend likes it, I will share it on twitch and Instagram."
Competitors:
Lastly, we looked into competitors that had a similar idea to Art Tree such as Sketch a Day, Inktober, and Gartic Phone. All had drawing a prompt as their main focus with different time limits. We liked the prompt and time limit aspect, but we also wanted to go beyond just drawing for our project. We also wanted to differentiate ourselves by making something low-stakes like Gartic Phone while also incorporating a social media aspect like Sketch a Day and Inktober.
Every day, users around the world are given a simple prompt. Users can pick an art category (drawing, music, writing, etc.) to either start their own piece or branch off of an existing piece (that could have been a branch off someone else’s piece, and so on). People collaborate to create community pieces, which can be liked, commented on, and rewarded. Artists can start or edit a piece at any point of the day while the prompt is still active. After 24 hours, a new prompt is released and the previous day’s contributions are archived. This idea aims to foster inspiration, creativity, collaboration, and community.
We conducted our first prototype remotely through Zoom. We used FigJam to simulate the drawing and branching process. We divided 18 participants into three groups for 3 prompts to test how people react to different prompts. The first group did a broad prompt of “Pokemon”; the second group did a specific prompt of “Raccoon”; the last group did a very broad prompt of “One tool you would bring if you are teleported to the moon." We spent 5 minutes introducing our idea and demoing our FigJam prototype.
In this example, someone started off with the outline sketch of a Magikarp drawing and in the next rounds, two different users filled in the details for the user. Even with limited time and tools, users were able to create really cool works of art when they combined them.
This was in the raccoon group, and someone drew their idea of what a raccoon looked like. But someone noticed the similarity between the users' rendition of a raccoon and Simba and drew the raccoon being held by Rafiki. Then two different users finished it off by drawing Pride Rock. This is one of the many examples of how creative people can be in a short time frame.
This picture is from the Raccoon group and shows how users are able to create interesting pieces of art with very limited tools by making use of FigJam's sticker feature even though we didn't explicitly mention that functionality for drawing.
In the group of "What tool would you bring to the moon?" it started off with an innocent pickaxe. It then branched to have a more Minecraft theme as you went on.
In this example, someone started off with the outline sketch of a Magikarp drawing and in the next rounds, two different users filled in the details for the user. Even with limited time and tools, users were able to create really cool works of art when they combined them.
This picture is from the Raccoon group and shows how users are able to create interesting pieces of art with very limited tools by making use of FigJam's sticker feature even though we didn't explicitly mention that functionality for drawing.
This was in the raccoon group, and someone drew their idea of what a raccoon looked like. But someone noticed the similarity between the users' rendition of a raccoon and Simba and drew the raccoon being held by Rafiki. Then two different users finished it off by drawing Pride Rock. This is one of the many examples of how creative people can be in a short time frame.
In the group of "What tool would you bring to the moon?" it started off with an innocent pickaxe. It then branched to have a more Minecraft theme as you went on.
We have received 15 survey responses for this prototyping and some directed feedback from the participants as well as responses in the Zoom chat.
"I was a little worried about using figma as a prototype (I'm not that familliar with FigJam), but I thought the session went great! You did an amazing job of engaging the students and making it so they WANTED to participate. That is very hard to do. The way you gamified your prototype session made it so that you hopefully were able to see some great social interactions. The timer worked very well to create a sense of urgency, and FigJam made it very easy to quickly start new pieces AND pick up from where others left off. The only thing that I would say is to make sure to clarify what your actual idea is to the audience since the prototype is more of a variation of similar concepts. That way they can be more helpful in providing feedback. Overall, amazing work people!!"
"Very interesting idea and great work gaining insights from different sources. However, it is unclear how it differs from the competitors that you identify (particularly, Sketch a Day). Think of ways to connect artists that are unique and that particularly promote engagement over a long time. You can look at examples from other fields, for instance, viral games (but try not to discount the connection between art and creative quality). Also, how can you highlight the collaborative aspect of the experience?"
We continued basing our prototype in FigJam for the second round of prototyping. This time, we extended our last prototype by adding new features that were requested from our survey responses:
1. We made the timer the main feature of our model and a prospective default feature in our actual app.
2. We changed our liking system from non-restricted heart stickers to a voting component that is easier to manage and gives a better visualization of like counts.We also scaled up our participant groups to simulate a real application scenario where large numbers of users mingle.
3. We incorporated a chat function that supports both commenting and casual chats for communicating ideas. We imposed a very tight timeframe for commenting during our prototype, but we intend to not put any time constraints in the real app to let users fully utilize opportunities to exchange ideas and collaborate.
4. Most importantly, we introduced a new form of art — writing — to our model. The writing tree works in the same way as the art tree, where users are given a prompt and create a story that others can piggyback off of in later iterations. They are free to modify or insert bits in any part of the previous storylines
This example I especially liked due to how cool the art was with very limited tools. With the tools that FigJam provided, users were able to create really impressive works that were pulled right from anime references.
This is a picture that shows the creativity of users and how they used stickers to enhance the previous drawing
I really liked this writing example a lot because you could tell that the initial user might not have known what the prompt was, but the other users were still able to take it and make something funny with it.
For this last one, I just really liked the silliness of the story and think it encapsulates the fun aspect that this app was aiming for.
This example I especially liked due to how cool the art was with very limited tools. With the tools that FigJam provided, users were able to create really impressive works that were pulled right from anime references.
This is a picture that shows the creativity of users and how they used stickers to enhance the previous drawing
I really liked this writing example a lot because you could tell that the initial user might not have known what the prompt was, but the other users were still able to take it and make something funny with it.
For this last one, I just really liked the silliness of the story and think it encapsulates the fun aspect that this app was aiming for.
"Good job team! I was looking forward to this prototype!I really like the addition of writing this time.It is very clear that your team has taken the time to think about HOW the users are going to interact with your product.I know everyone had a great time and it was a fun way to close out the class :)Overall, great timing, explanations, and moderation of the whole thing. It is starting to feel very refined!"
We were then tasked in the final couple days to create a mockup of what our potential application could look like. We decided to design it for tablet first and with more time, we would also develop what it would look like on phones but we wanted to try first on tablet because there was more screen real estate to work with. Below are a few screens of what the drawing tab of the app might include and how they operate.
The home page allows users to view the current prompt, navigate between the different fields of art, or view their past artworks.
When users enter the Drawing section, they can pick a few options, such as viewing the daily global gallery, branching off a random drawing, create original drawings, and more.
When users enter the Drawing section, they can pick a few options, such as viewing the daily global gallery, branching off a random drawing, create original drawings, and more.
With the tools made available on the application, you would be able to add onto the random drawing you received within a time limit. After submitting, other users will then be able to view your work and like, comment on, or branch off of your piece.
After you finish, you are able to view all your past works and see the likes, comments, and renditions of your piece.
Users can view artworks from users all around the world. They can like, comment on, and/or branch off of any of these art pieces.
When users enter the Writing section, they can pick a from the same options as the drawing group such as creating an original story, viewing the gallery and more
Just like the drawing group, users would be given a certain amount of time to add onto a story or create a new one.
The home page allows users to view the current prompt, navigate between the different fields of art, or view their past artworks.
When users enter the Drawing section, they can pick a few options, such as viewing the daily global gallery, branching off a random drawing, create original drawings, and more.
After you finish, you are able to view all your past works and see the likes, comments, and renditions of your piece.
Users can view artworks from users all around the world. They can like, comment on, and/or branch off of any of these art pieces.
When users enter the Writing section, they can pick a from the same options as the drawing group such as creating an original story, viewing the gallery and more
Just like the drawing group, users would be given a certain amount of time to add onto a story or create a new one.
Throughout our ideation phase, we found that it was difficult to create ideas around our first topic of motivation. Through feedback and discussion, we decided to pivot from social loneliness to social collaboration in order for a more successful second round of ideation. Once we had that motivation and brainstormed initial ideas, we found that there were major competitors; we had to find a way to differentiate our idea from our competitors by utilizing feedback from our surveys and interviews. Overall, user feedback played a tremendous part in guiding the creation and refinement of our prototypes for making a novel social experience.
In our prototyping, we found that people had fun in the iterative and collaborative creation process when they develop other people's ideas; this way, people could also learn how to develop their own initial ideas in a fun way. We found that slightly altering our prototype by adding a timer was successful after the first run-through and getting feedback from that. The timer limited the feeling of perfectionism by making participants show their imperfect work to others; the time crunch created a pressure that restrained perfectionism. Through this feature, participants were also more willing to show their initial ideas to others to receive critique.
In the limited time we were given, we could not pursue and test all of the features we came up with. Below is a list of potential next we could have taken if given more time:
Consider adding a forum for people to interact and find others with similar interests